32 Bit:  64 Buttons activated
64 Bit: 128 Buttons activated


See example_actionmaps_for_joystick.xml for help.

To activate a joystickbutton add    <key name="joybut_1"/> under a action name (change 1 from 1 to 128)

To activate the axis: 		To activate the inverted axis:

joyaxis_x			invjoyaxis_x
joyaxis_y			invjoyaxis_y
joyaxis_z			invjoyaxis_z

joyrot_x			invjoyrot_x
joyrot_y			invjoyrot_y
joyrot_z			invjoyrot_z

all axis have a deadzone in the middle around 0 of 150 digits (normal range -1000 to 1000)

joyaxis_x and joyaxis_y are adjusted by a multiplier of 20 for better reaction.

To enable Throttle by joystick look for "EnableThrottleval" normaly asigned to numpad divide.


All adjustments should be changeable by menue in later versions  


In local network pulslaser causes crashes to desktop if fired for the first time if asigned to current firegroup and firegroup1 at the same time: Workaround before first shot change the weapongroup for the pulslaser 
to weapongroup two. Fire one shot. Now you can reconfigure the lasers as you want. Normaly even after restart of the game the pulslasers should work. Or fire first shot with mouse




			